Large Town: Ådehlÿ Yäckÿ Yerx̄ab

Ådehlÿ Yäckÿ Yerx̄ab

Ådehlÿ Yäckÿ Yerx̄ab
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceKshizbāj̼ Provence
RegionRockmoss Woodlands
Founded1344
Community LeaderAutocrat Èlë Ewelochoch Raycqug Nuldzafral
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1668 m (5472 ft)
Average Yearly Precipitation296 cm/y (116 in/y)
Population1529
Population Density254 people per km2 (764 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ Yäckÿ Yerx̄ab
Pronunciation/cibakˈhu/ /jerˈxab/
Direct Translation[frost] [rubber (eraser)]
Translation[Not Yet Translated]

Ådehlÿ Yäckÿ Yerx̄ab (/cibakˈhu/ /jerˈxab/ [frost] [rubber (eraser)]) is a subtropical Large Town located in the Kshizbāj̼ Provence of the Kingdom of Hobben.

The name Ådehlÿ Yäckÿ Yerx̄ab is derived from the Dwarven language, as Ådehlÿ Yäckÿ Yerx̄ab was founded by Èlë Ewelochoch Raycqug, who was culturaly Dwarvern.

Climate

Ådehlÿ Yäckÿ Yerx̄ab has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ådehlÿ Yäckÿ Yerx̄ab receives an average of 296 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Yäckÿ Yerx̄ab covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1668 m (5472 ft) above sea level.

Overview

Ådehlÿ Yäckÿ Yerx̄ab was founded durring the early 14th century in winter of the year 1344, by Èlë Ewelochoch Raycqug. The establishment of Ådehlÿ Yäckÿ Yerx̄ab was somewhat plagued by a lack of willing colonists, leading to Èlë Ewelochoch Raycqug electing to pay people to resettle in Ådehlÿ Yäckÿ Yerx̄ab.

Ådehlÿ Yäckÿ Yerx̄ab was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Yäckÿ Yerx̄ab is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Yäckÿ Yerx̄ab is buildings are located arround a single narrow paverstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ådehlÿ Yäckÿ Yerx̄ab weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Ådehlÿ Yäckÿ Yerx̄ab has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ådehlÿ Yäckÿ Yerx̄ab ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Ådehlÿ Yäckÿ Yerx̄ab is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Ådehlÿ Yäckÿ Yerx̄ab was like during the glorydays.

Civic Infrastructure

Ådehlÿ Yäckÿ Yerx̄ab has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Yäckÿ Yerx̄ab. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Yäckÿ Yerx̄ab's parks.

Ådehlÿ Yäckÿ Yerx̄ab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Yäckÿ Yerx̄ab.

Ådehlÿ Yäckÿ Yerx̄ab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Yäckÿ Yerx̄ab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Yäckÿ Yerx̄ab has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Yäckÿ Yerx̄ab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Yäckÿ Yerx̄ab's public wards, blessings, and other arcane systems.

Ådehlÿ Yäckÿ Yerx̄ab possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Yäckÿ Yerx̄ab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Yäckÿ Yerx̄ab's natural decorations nor waterways.

Ådehlÿ Yäckÿ Yerx̄ab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Yäckÿ Yerx̄ab has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Yäckÿ Yerx̄ab's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Ådehlÿ Yäckÿ Yerx̄ab the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Begedhi, Parasite near Ådehlÿ Yäckÿ Yerx̄ab are known to be more aggressive than normal.

Ådehlÿ Yäckÿ Yerx̄ab's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Illusion energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6207 m2
    • Cattle and Similar Creatures: 382
    • Poultry: 4587
    • Swine: 305
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

486 of Ådehlÿ Yäckÿ Yerx̄ab's population work within a Foundational Occupation.

1013 of Ådehlÿ Yäckÿ Yerx̄ab's population do not work in a formal occupation, but do contribute to the local economy. 30 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ådehlÿ Yäckÿ Yerx̄ab is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Ådehlÿ Yäckÿ Yerx̄ab is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century Ådehlÿ Yäckÿ Yerx̄ab experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Ådehlÿ Yäckÿ Yerx̄ab lost 146 people, and 320 livestock in the disaster.. The disaster is remembered as the Horror Screams, after the sounds of the winds.

History